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Gambling Glossary





Craps is played with a set of two perfectly balanced dice with each
having six white dots numbered 1 through 6.

During the game, the dice are tossed from one of the short ends of the
table to the other (make sure that both die hit the opposite side wall of
the table). Payoffs are made based on the number combination
displayed when the dice come to rest.

The basic idea behind Craps is to establish a "point" number and
roll that number again before rolling a 7 (craps).
Only the numbers 4, 5, 6, 8, 9, or 10 can be a point number and all
other rolls on the dice have special meanings depending
on when they are rolled.  

A new game in Craps begins with the "Come Out" roll.
A Come Out roll can be made only when the previous shooter fails
to make a winning roll -- more correctly known as "not
making the "Point" or "seven out".

On the Come Out roll, the "Pass Line" bet wins if the shooter
rolls a 7 or an 11. The bet loses automatically if the shooter
rolls 2, 3 or 12. This is known as "rolling craps".
If the shooter rolls 4, 5, 6, 8, 9 or 10 the shooter must roll this same
number again (to win) before rolling the number 7. Rolling any of these numbers on the "Come Out" roll is called "establishing the "Point".
Any number so rolled is thereafter referred to as the "Point".

Establishing a "Point" is an event that happens as the immediate
result of the "Come Out" roll, unless that "Come Out" roll
results in 7, 11, 2, 3 or 12, in which case more rolls must be
made until a "Point" is established.

In the most simple form, Craps is a game where players bet either
that the shooter will make his "Point" or that he or she will not
make their "Point".

To bet with the shooter, you must place your bet in an area marked
"Pass Line", before the new shooter rolls the dice.
To bet against the shooter, you must place your bet in an
area marked "Don’t Pass".

Although a variety of the bets can also be made, "Don't Pass" and
"pass line" are the most common.

Once the shooter establishes a "Point" your "Don’t Pass" bet
stays in action, wins until the shooter rolls a 7 or make his/her "Point".
 
Therefore, a "Don’t Pass" bet wins if the shooter fails to make his "Point",
but loses if the shooter does make the "Point".



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