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Rules of the
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Glossary
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Craps is played with a set of two
perfectly balanced dice with each having six white dots
numbered 1 through 6.
During the game, the dice are
tossed from one of the short ends of the table to the
other (make sure that both die hit the opposite side wall of
the table). Payoffs are made based on the number
combination displayed when the dice come to
rest.
The basic idea behind Craps is to establish a
"point" number and roll that number again before rolling a
7 (craps). Only the numbers 4, 5, 6, 8, 9, or 10 can be a
point number and all other rolls on the dice have special
meanings depending on when they are rolled.
A new game in Craps begins with the "Come Out" roll.
A Come Out roll can be made only when the previous shooter
fails to make a winning roll -- more correctly known as
"not making the "Point" or "seven out".
On the Come
Out roll, the "Pass Line" bet wins if the shooter rolls a
7 or an 11. The bet loses automatically if the shooter
rolls 2, 3 or 12. This is known as "rolling craps". If
the shooter rolls 4, 5, 6, 8, 9 or 10 the shooter must roll
this same number again (to win) before rolling the number
7. Rolling any of these numbers on the "Come Out" roll is
called "establishing the "Point". Any number so rolled is
thereafter referred to as the "Point".
Establishing a
"Point" is an event that happens as the immediate result
of the "Come Out" roll, unless that "Come Out" roll
results in 7, 11, 2, 3 or 12, in which case more rolls
must be made until a "Point" is established.
In the
most simple form, Craps is a game where players bet either
that the shooter will make his "Point" or that he or she
will not make their "Point".
To bet with the
shooter, you must place your bet in an area marked "Pass
Line", before the new shooter rolls the dice. To bet
against the shooter, you must place your bet in an area
marked "Don’t Pass".
Although a variety of the bets
can also be made, "Don't Pass" and "pass line" are the
most common.
Once the shooter establishes a "Point"
your "Don’t Pass" bet stays in action, wins until the
shooter rolls a 7 or make his/her
"Point". Therefore, a "Don’t Pass" bet wins if
the shooter fails to make his "Point", but loses if the
shooter does make the "Point".
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